Dev Diary #2
06/05/23
Week two!
I'm still making progress on my sorority horror project - and I'm happy to show off a placeholder/WIP title for the game!
Throughout the week, I've been able to flesh out a lot more of the plot/storybuilding - the main bosses and their personalities are really starting to take shape too (on paper for now)! I'll make sure to type up a more detailed synopsis of the games plot for next weeks diary.
Main Character
As I work on the game, it also feels like I'm getting to know Ophelia a bit more - it's been really fun creating her mannerisms and personality through her inner monologue.
Mechanics
A lot of focus has been on gameplay this week - especially focusing on interactables and pickups. Akin to almost every survival horror, you'll have an inventory system that requires you to collect, combine, and examine items to progress further. Items and points of interest can be found all around the map - so be sure to explore!
Another thing that should be addressed is the camera and movement system - the game is played using tank controls and uses fixed camera angles. Personally, this is one of my favourite control systems when it comes to survival horror - so it feels right at home!
- Story and character refinement
- Interactable mechanics setup
- Area map setup
- Audio (BGM & SFX) starting to be implemented
- Setup save rooms with storage boxes
- Create more character info sheets
- Continue general level design
Summary:
Done:
To Do:
See you next week!