Cybikitty Games - Dev Diaries

Dev Diary #6


04/06/23


Week six!

Another small one this week - been busy busy busy lately ( ╥ω╥ )


UI


A huge part of any game is the visuals. While in-game graphics are ultimately the most important - the UI has to suit the vibe too!

Below you can see a few of the designs I've come up with over the past few days. They aren't 100% perfect yet but I feel they're able to catch the right atmosphere I'm trying to achieve.


Inventory screen.

Storage Box.

Save Screens.

Other


In-game UI has also been updated to reflect the new red/black colour scheme too (when picking up an item, reading a note etc).

Apart from UI changes, I've been trucking through with the general gameplay and puzzles! I'll be continuing with these this week.

A preview of a puzzle. What could be in there...?

    Summary:

    Done:

  • UI creation & implementation
  • Puzzles & gameplay updates
  • To Do:

  • Continue piecing together the game flow
  • Clean up UI where needed

See you next week!

CybiLogo.


This week, Cybi has been enjoying:

>my favourite black metal track of all time (⁄ ⁄•⁄ω⁄•⁄ ⁄)



Dev Diary #5


28/05/23


Week five!

It's getting way too warm in England... (# ̄ω ̄)


New Weapons


Hazing Paddle:

PaddleWeapon.

A staple in most stereotypical fraternities/sororities: the paddle. While a durable weapon, this one won't do much damage compared to others (and is first and foremost - a gag weapon). But hey - who doesn't like a good paddlin'?


Hairspray Flamethrower:

FlamethrowerWeapon.

Another cheesy weapon, but packs more of a punch than the paddle. To obtain this one, you'll have to create it yourself by combining certain items in your inventory. Using this will definitely be more use to you if you're trying to clear out more than one enemy at a time.


Other bits


Judging by the screenshots above - you've probably noticed that I've been tinkering with the rendering options a fair bit. Using the PSFX plugin, I've created a post-processed layer that attaches to the game camera to give an effect that hopefully replicates the 5th/6th generations of consoles a bit better!


New NPC enemies are being made - these are just simple mob type characters that'll roam the halls of the sorority.

TwinsInfo.

While these enemy types are just your standard roaming monsters, they will have differing attack types. Make sure to identify which kind of student you're coming up against when exploring!


See you next week!

CybiLogo.


This week, Cybi has been enjoying:

BackButton

NextButton